12.03.2019

Bully Scholarship Edition Chapter 4 Save Game

The best position to take is standing on the barrier itself; the Jocks don't have many projectiles to use, and the elevation is useful when it comes to seeing what's coming for you. The spud cannon is extremely useful here, due to its power - a couple of hits will drop any of the Jocks. It will run out pretty fast though; when it's gone, the slingshot is a better option than bottle rockets due to its accuracy - over the kind of distance the Jocks are coming from, rockets aren't all that useful.

For Bully: Scholarship Edition on the Wii, GameFAQs has 3 save games. The Rumble (2009-08-09). Bully, Scholarship Edition, Chapter 4, Part 16 Bully: Scholarship Edition takes place at the fictional New England boarding The game is broken up into chapters, the first chapter takes.

He's reprogrammed the scoreboard readout, but he needs you to flip the switch. The scoreboard is on the south side of the field, directly opposite the steps down, and the control panel is in a little wooden hut on the right hand side of the scoreboard. With the big game in disarray, only one thing remains: take on the Jock leader, and beat him into submission. Ted There are three rounds to this fight, which repeat the same pattern. Ted will throw an explosive football - you have to dodge it, then pick it up with and throw it back with, taking out his three defence players.

Haii Sobat, Kali ini Kembali ni saya Nge Posting Tentang Save Game. Kali ini saya mau nge post save game tentang Bully Scholarship Edition Yang hanya sampai Chapter III. Lo knapa kok engga yang tamat aja di Share bang?

You can also use, the help button, before the dodgeball is going to hit one of your players to avoid them being knocked out of the dodgeball game. You've got to win two out of three matches to beat the Jocks and unlock their clubhouse, at the west end of the football field. Funhouse Fun [ ] • Starts: Bullworth Academy Library, 8am — 11pm • Requires: Stronghold Assault / Nerd Boss Fight • Rewards: $25; Jock respect -10, Nerd respect +5 Earnest has learned that the Jocks are planning a trip to the carnival this afternoon, and ahead of their trip the Nerds have taken over the Funhouse. Jimmy's asked to go and make sure everything's going to plan. You've got to get to the Funhouse before the Jocks are due to arrive.

Galloway's been missing for a few days, and Jimmy's started to wonder why. Philips eventually tells him that Hattrick guilted Mr. Galloway into checking himself into a mental institution, and they won't let her in to see him. Jimmy offers to help get Galloway out, and Ms. Philips arranges to meet him by the Happy Volts Asylum. The main entrance road to the asylum isn't open yet in this chapter; you're going to have to take the back way in.

He's got some marbles for you to scatter on the pitch - there are three areas marked on the football field where you need to drop the marbles. Watch you don't stand on them yourself, though. With all four of those jobs completed, there's a final Nerd agent to see - Cornelius is standing by the Bullworth statue. He's reprogrammed the scoreboard readout, but he needs you to flip the switch. The scoreboard is on the south side of the field, directly opposite the steps down, and the control panel is in a little wooden hut on the right hand side of the scoreboard. With the big game in disarray, only one thing remains: take on the Jock leader, and beat him into submission.

Contents • • • • • • • • • • • • Stronghold Assault [ ] • Starts: Bullworth Academy Library If you're going to get the Jocks, you'll need to have backup from their arch-enemies, the Nerds. They're none too keen to help you though, so Petey suggests you'll have to take on their leader, Earnest, to get the rest of them to fall in.

When this happens use the original EXE to play online, else you could find yourself banned from the game! • When using Fixed Files make sure to use a Firewall which controls outgoing traffic, as some games call back to report the use of these modified files! • Some original games do not work when a certain application has been installed, like DAEMON Tools. In most cases using a No-CD or Fixed EXE will solve this problem! • Some Game Trainers are sometimes reported to be a Virus or Trojan, the most common is a keylogger called HotKeysHook or the file has been packed/protected with VMProtect or Themida and is recognized as Win32/Packed.VMProtect or Win32/Packed.Themida.

Earnest falls to the floor, where Jimmy helps him up. He's initially distrustful, but Jimmy explains that he wants to take on the Jocks, with the Nerds' help — an idea that Earnest can really get behind. As a reward, you'll get the Spud Gun weapon. Paparazzi [ ] • Starts: Bullworth Academy Observatory, 8am – 7pm • Requires: Stronghold Assault / Nerd Boss Fight • Rewards: $25; Jock respect -10, Nerd respect +5 Earnest has a plan that he claims will undermine the Jocks' confidence - he wants Jimmy to take inappropriate photos of the head cheerleader, Mandy. Jimmy's not convinced that it's a sound strategy, but agrees to follow along to see how the plan develops. You need three photos of Mandy in inappropriate positions.

As you leave the observatory, follow the path to the right and you'll come out right beside a tree. You don't have to climb it, but it will make the mission a great deal easier, as you'll not have to worry about the other Jocks getting on your case. From this safe position, use the slingshot, bottle rockets or spud gun to fill the mascot's irritation bar.

He's initially distrustful, but Jimmy explains that he wants to take on the Jocks, with the Nerds' help — an idea that Earnest can really get behind. As a reward, you'll get the Spud Gun weapon. Paparazzi [ ] • Starts: Bullworth Academy Observatory, 8am – 7pm • Requires: Stronghold Assault / Nerd Boss Fight • Rewards: $25; Jock respect -10, Nerd respect +5 Earnest has a plan that he claims will undermine the Jocks' confidence - he wants Jimmy to take inappropriate photos of the head cheerleader, Mandy.

• When using Fixed Files make sure to use a Firewall which controls outgoing traffic, as some games call back to report the use of these modified files! • Some original games do not work when a certain application has been installed, like DAEMON Tools.

After you cover those two, Thad will start putting up more posters - if you take too long to cover up this fifth poster, he'll clean up the ones you've already covered. You can find Thad and knock him out, which will make things a whole lot easier. If you get all of them covered, you'll be told to head back to Mandy at the school.

You can now leave cover - there's two Nerds guarding the gates, but they're not too difficult to deal with. Open the gate with, and run up to the Spud Cannon. You've got to shoot the observatory doors until they buckle and break open - there's a health bar that shows you how close you are. At the same time, Nerds will appear at the windows and along the roof of the observatory to throw firecrackers and shoot rockets at you — use the Spud Cannon to take them out as they appear.

Jimmy offers to help get Galloway out, and Ms. Philips arranges to meet him by the Happy Volts Asylum. The main entrance road to the asylum isn't open yet in this chapter; you're going to have to take the back way in.

Classes, missions, and events all happen at different times so keep a wary eye on the clock. Chemistry is your first class followed by English after lunch. You are awarded various stat boosts and items for the successful completion of classes so it's always a good idea to save your game in the principal's office right before each class so you can redo it if you make a boo-boo. (The office save book won't show up until after your first class so use the one in your dorm if you must.) Passing all your classes early in the game will make school life easier so hit those books! Consult the Classes portion of this walkthrough if you need help. After the day's lessons, meet Principal Crabblesnitch outside the main school building to begin your next mission.

A couple of punches and he'll tell you the access code for the gate leading to the nerds' HQ. As you follow the path, Nerds will attack you with firecrackers, bottle rockets and stink bombs.

Follow the onscreen prompts to learn the finer points of thumping your classmates. When you're done, enter the dorm. Meet Gary, the most ADD-afflicted and sociopathic personality in all of Bullworth.

• If you have problems using a trainer in combination with Windows Vista, 7, 8 or 10 then make sure to run the trainer with Administrator rights and when needed in Windows XP or Windows 98 compatibility mode! • ALL available trainers are for Single Player/Offline use ONLY! Don't try to use them online else your account can/will be banned/closed! Abolfazl.K - [] File Archive [3.5 MB] - Can return a false AV Positive! File = Clean!

Go back down the ladder and stick to the hedge on your way up to the front door of the asylum, but watch out for gaps. At the end, wait for the guards to move to the far side of the door facing away from you, and run into the asylum. In the main entrance, there's a corridor to the right with a guard in it. You'll have to be quite careless to be seen by him, but stay crouched and move along that wall anyway.

Open the door directly beside the door Bucky was behind and follow that corridor around, opening all the doors until you find Fatty. Keep following the corridor past that point, and you'll come to the exit. With the Jocks out of commission, leave the control room and head through the door to the right of the screen, into the mine area. Climb the ladder directly to your right, and take out the Jock at the control panel. Throw the switch to stop the Miners from swinging their spades, allowing the Nerds to move through the first part of this area.

Nice Outfit [ ] • Starts: Bullworth Academy Observatory Earnest's latest scheme to get to the Jocks has been drawn up, and again he needs Jimmy's help to execute it. Ahead of the big football game tonight, they're going to steal the school mascot outfit.

Stay where you are for now; you're covered by the cliff face which prevents Earnest from hitting you with his cannon. There are two nerds across from you - use your slingshot to take them out without needing to leave cover.

Johnkittz File Archive [4.3 MB] - Can return a false AV Positive! File = Clean! MAF File Archive [4.4 MB] - External Link - Can return a false AV Positive!

Post Views: 130,355 Savegame for Bully Scholarship Edition The game passed by 100%!

When you've had your fun, drop by the principal's office at the top of the stairs in the main school building to have a chat with Crabblesnitch. There -- you've talked to him and completed your first mission. Proud of yourself? Well, the year's just begun young Mr. This Is Your School On your way to the Boys' Dorm you'll be ambushed by a pack of bullies. Don't panic, it's just a fighting tutorial.

Open the door when he's not looking, and you'll be in a clear area. Go through the next door, and head around to the left of the pillars. You can open all the cell doors on this side, but there's nothing in any of them. Galloway's cell is the one in the rear right corner, but you'll have to make sure you're not seen by the orderlies dealing with his neighbor.

When the doors break, Jimmy runs inside to face Earnest. Nerd Boss Fight [ ]. Earnest Inside the observatory, Earnest has prepared his last stand on the gantries along the roof. The layout of the room is similar to the outside of the observatory — there are four pillars you can use as cover from Earnest's bottle rockets. You've got to shoot down the pulleys holding up the gantry; there's one on each side of Earnest's position, and they take two or three slingshots each to break. When you break the first gantry, Earnest will move to the left onto another gantry, from which he'll start throwing bombs at you.

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You'll find Davis perched on top of a pile of junk and out of your reach so you'll have to rely on projectile attacks to take care of him. If you passed Chemistry class, you should have some Firecrackers. If not, there are a few bricks and trashcan lids littering the ground that you can chuck at him. Trashcan Lids work the best because they double as a shield.

Bully Walkthrough CHAPTER I 01 CHAPTER I: MAKING NEW FRIENDS & ENEMIES Welcome to Bullworth Mommy Dearest just dumped you on the doorstep of Bullworth Academy. She'll be on her fifth honeymoon for the next year so don't expect to hear from her anytime soon. Eh, who needs her?

Philips waiting at the main gate, where you'll get your reward. Note: the Orderly outfit will not protect you from being thrown out. Nice Outfit [ ] • Starts: Bullworth Academy Observatory Earnest's latest scheme to get to the Jocks has been drawn up, and again he needs Jimmy's help to execute it. Ahead of the big football game tonight, they're going to steal the school mascot outfit. The mascot is on the football field.

Jocks Challenge (optional) [ ] • Starts: Bullworth Academy Gym, 8am – 11pm • Requires: Stronghold Assault / Nerd Boss Fight • Rewards: clubhouse access; $15 Win the dodgeball match against the Jocks, and you'll unlock a at the football field. The best tactic to use in dodgeball is to jump, using, before throwing; it's much more difficult for your opponents to dodge than a standing throw.

Post Views: 130,355 Savegame for Bully Scholarship Edition The game passed by 100%!

However, if you get out of the way, you'll have some distance between you and your opponent, which can be useful for getting a couple of spuds in. Just in case, there is a beam cola at the corner of the pool. The mascot falls, and Jimmy takes his outfit.

The mascot is on the football field. As you leave the observatory, follow the path to the right and you'll come out right beside a tree. You don't have to climb it, but it will make the mission a great deal easier, as you'll not have to worry about the other Jocks getting on your case. From this safe position, use the slingshot, bottle rockets or spud gun to fill the mascot's irritation bar. Your auto lock ( ) works over a surprisingly long distance, but you can still aim manually if you prefer. When the mascot's reached his limit, you'll see a cutscene where Jimmy runs into the pool building, hotly pursued by the angry mascot. Bullhorns Mascot Like most of the 'boss' fights in the game, keeping your distance and striking with the slingshot or other projectile weapons makes the fight a relatively painless ordeal.

Jimmy's asked to go and make sure everything's going to plan. You've got to get to the Funhouse before the Jocks are due to arrive. It's towards the back of the carnival, to the left of the rollercoaster entrance.

• If you have problems using a trainer in combination with Windows Vista, 7, 8 or 10 then make sure to run the trainer with Administrator rights and when needed in Windows XP or Windows 98 compatibility mode! • ALL available trainers are for Single Player/Offline use ONLY! Don't try to use them online else your account can/will be banned/closed!

However, if you use your slingshot, it's pretty easy to take them all out from a distance which makes the ordeal easier. You can also ignore them and run the gauntlet: keep your speed up and they won't land too many hits. Assuming you're fully armed and in full health, then they have nothing that you need from them. As you reach the end of the path you'll come to a crude corrugated iron doorway; pass through and it will close behind you, so you can't go back to retrieve any cola or weapons from the nerds you've already felled. This isn't a checkpoint, though: fail whilst attacking the spud cannon or observatory doors, then you'll find Jimmy outside the Infirmary and you'll have to start the task again. Once through the doorway, Earnest will make his appearance, manning the Spud Cannon on top of the observatory's entrance arch. To get through, you're going to have to take out the transformer beside Earnest that controls the gate locks.

Jimmy's not convinced that it's a sound strategy, but agrees to follow along to see how the plan develops. You need three photos of Mandy in inappropriate positions. Firstly, head to the gym. When you get inside, you'll see the cheerleaders practicing; Mandy has her back to you. Take out the camera and press to bring up the viewfinder. When she leans forward, snap a picture of her. Mandy sniffs her armpits, and leaves the gym to take a shower in the dorms.